Srsly who wouldn't want to punch a high elf. I don't see why this couldn't be a viable skill line in the future. Masterwind is not a graphical overhaul and will ensure the player a classic and true experience of what the game has. Hand-to-Hand was perfectly viable in previous Elder Scrolls titles and in fact there are multiple references in lore to several Martial Arts styles in Tamriel. The mod includes drastic changes to weapons, armor, enemies, fatigue, and anything else that felt lacking when being compared to the newer Elder Scrolls games. Strength increases the amount of fatigue and health damage done. Agility adds to your ability to hit in Hand to Hand. We live in 2016 so is there a way to finally stop it? I couldn't find a mod for it.Ī) I had a look at the MWSE page and found functions for item conditions: (MWSE) so it may be possible to write a script which constantly checks the players armor/weapon which would be annoying and maybe there are ways to break weapons and armors in one hit so you may have to manually repair/reequip them.ī) Are the formulas which define the degradation hardcoded? I found a formular described here: (Weapon Degradation Rate = Weapon Damage * ( 0.5 - Weapon Skill * 0. Masterwind is an deep re-balance of the Elder Scrolls III: Morrowind. Hand to Hand levels increase how often you hit, the amount of fatigue damage before the opponent is knocked out, and the amount of health damage after the opponent is knocked out. It's a while since I last played a fully modded Morrowind and I could never find a solution to remove the player's weapon and armor degradation.
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